-
Creating an Animation for the 2024 Illuminate Light Show
In August 2024, I collaborated with the University of Canterbury on a light show animation for Christchurch’s Arts Centre. I created a neon marble run that utilized the building’s architecture. After refining materials and using Blender plugins for projection mapping, I successfully submitted my animation for display, gaining valuable experience in the process.
-
experimenting with gobos and volumetrics for photorealistic rendering
In this project I experimented more with using lighting techniques like gobos and volumetrics to create a more photorealistic scene.
-
recreating a realistic cup: 3D modelling and texturing project
For this project I wanted to try and recreate an object from real life. This included the texturing and modelling. I chose a somewhat complex model, a cup with a lot of detail. This meant that I had to recreate a lot of the textures by hand as there was nothing online. Reference: Model: Texture:…
-
TARDIS model: texturing and shading journey
I’ve begun a new project to occupy my free time, and it features a TARDIS. Instead of downloading a preexisting model, started by modelling the TARDIS by myself. I did this to try and challenge myself by trying to make a different model than I would normally make, and also a more photo realistic model.…
-
star wars planet scene
My first large scene made in Blender. I used a model for the X-Wing from Sketchfab. Other than that I made all the assets myself. This scene was mostly an exercise in compositing because I wanted to try and achieve a certain look through the compositor.




